Update 3.0
Intro Fighters » Devlog
CHANGELOG:
GAMEPLAY
- Physics! All gameplay is now physics driven
- New AI behavior
- New weapons
- New sprites for weapons, etc. (thanks to Donebread for drawing the hand sprites)
- New game mode - Classic
- Endless game mode, just like before
- Game modifiers
- New teams system
- Random terrain generation
- New game mode - Team Battles
- Two teams battle against each other
- Optional Twitch predictions support (affiliates and partners only)
- Randomized weapon loadouts and maps
- Ability to tweak game mode settings
- Improved queue system
- Ability to restrict join access (for example: subscribers only)
TWITCH & 3RD PARTY INTEGRATION
- Support for animated emotes (GIF and WEBP)
- Support for any Twitch emotes (i.e. other channel sub emotes)
- 7TV support
- Support for all possible Twitch badges
- Emotes are now loaded on the fly. This reduces the initial load time drastically.
- Choosing your own emote character works again (!emote)
- New "active emotes" system
- For random emotes, the game will prefer to use emotes that have recently been typed in the chat
USER INTERFACE
- Completely new UI system and design
- Proper video and audio settings
MISCELLANEOUS
- New logo
- Created a Discord server for the game
- Replaced blood particles with a "emote piece" particles
TECHNICAL CHANGES
- Upgraded to Unity 2021.1
- Switched to URP (Universal render pipeline)
- Updated to Twitch Helix API
- Better support for different resolutions/aspect ratios (not fully perfect, but almost)
- User data is no longer saved in JSON format
- Much better optimization than before (object pooling, code optimization, physics optimization, etc.)
And many more changes that I couldn't think of...
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Intro Fighters
Twitch.tv overlay game
More posts
- Update 3.2 - "The statistics update"May 18, 2023
- Update 3.1Mar 29, 2022
- v3.0 coming soon...Dec 21, 2021
- Update 2.2.2Mar 29, 2019
- Update 2.2.1Dec 28, 2018
- Update 2.2Dec 09, 2018
- Update 2.1Jul 18, 2018
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