Update 3.0


CHANGELOG:

GAMEPLAY

  1. Physics! All gameplay is now physics driven
  2. New AI behavior
  3. New weapons
  4. New sprites for weapons, etc. (thanks to Donebread for drawing the hand sprites)
  5. New game mode - Classic
    1. Endless game mode, just like before
    2. Game modifiers
    3. New teams system
    4. Random terrain generation
  6. New game mode - Team Battles
    1. Two teams battle against each other
    2. Optional Twitch predictions support (affiliates and partners only)
    3. Randomized weapon loadouts and maps
  7. Ability to tweak game mode settings
  8. Improved queue system
  9. Ability to restrict join access (for example: subscribers only)

TWITCH & 3RD PARTY INTEGRATION

  1. Support for animated emotes (GIF and WEBP)
  2. Support for any Twitch emotes (i.e. other channel sub emotes)
  3. 7TV support
  4. Support for all possible Twitch badges
  5. Emotes are now loaded on the fly. This reduces the initial load time drastically.
  6. Choosing your own emote character works again (!emote)
  7. New "active emotes" system
    1. For random emotes, the game will prefer to use emotes that have recently been typed in the chat

USER INTERFACE

  1. Completely new UI system and design
  2. Proper video and audio settings

MISCELLANEOUS

  1. New logo
  2. Created a Discord server for the game
  3. Replaced blood particles with a "emote piece" particles

TECHNICAL CHANGES

  1. Upgraded to Unity 2021.1
  2. Switched to URP (Universal render pipeline)
  3. Updated to Twitch Helix API
  4. Better support for different resolutions/aspect ratios (not fully perfect, but almost)
  5. User data is no longer saved in JSON format
  6. Much better optimization than before (object pooling, code optimization, physics optimization, etc.)

And many more changes that I couldn't think of...

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